The 5 Worst Pyrrhic VictoriesWinning is awesome. Losing is not as awesome. Therefore, you should always try to win. Right? Well, maybe not.
A Pyrrhic victory is defined as a victory with severe cost to the victor, named for a battle in ancient Greece where a small army's victories made the army even smaller. It's a bad, but by no means the worst, example of how win at any cost doesn't really work in wartime. As these five battles prove, sometimes being number one is a bunch of number two.
5. The Battle of the Imjin River
The Winner: Communist Chinese forces.
The Battle: In March of 1951, The Communist Chinese army pretty much had their asses handed to them by the UN Forces, losing a lot of ground in the process. Deciding that losing sucked, China launched the Chinese Spring Offensive to get back some ground, some supplies, and their collective Commie balls. The idea was to take Seoul, South Korea.
So, on April 22, the Chinese went up against a li
Aws. Atrocities: GTA IVAwesome Atrocities is a series of reviews created by King Lyger. The scoring system is represented by words: (from best to worst) Awesome, Great, Good, Okay, Bad, Awful, Atrocious. Games are judged on graphics (how the game looks and how smoothly it runs), sound (the quality of the music, sound effects and voice acting), story (how engaging and well-executed the story is), control (the responsiveness and ease of using the controls), and playability (how much fun the game is to play and replay). The overall score is not an average of the other scores.
GRAND THEFT AUTO IV
Systems: PlayStation 3, Xbox 360, PC
Developed by: Rockstar North (PC: Rockstar Toronto)
Produced by: Rockstar Games (JP: Capcom)
General consensus can be a scary thing. Any deviation from the public norm is judged based on the size of the deviation. Constructive criticism can be applied to the smallest of errors, while going so far as to not like the game leads to backlash, curses and even dea
WhaTiF 2: Raike is LightFour children, born to the same two people: a fierce but powerful father, and a loving but iron-willed mother. Three bear the power of light, and one bears the power of chaos. Their father, bearing darkness, broods over what this could mean...
Mortis stewed with a scowl on his face, sitting up in bed, rubbing his eyes in utter frustration, just about ready to tear his quills out. His wife, Anya, stirred next to him with a frown on her face. She slowly turned her body towards him, pulling the bed's covers up to her collarbone.
Mortis, she said softly, fatigue wearing her down, go to sleep. You're thinking way too hard about this.
Go to sleep? I can't go to sleep! Mortis spat back with a venomous tone. This doesn't make any damn sense at all! None! His hands turned to fists, resting on top of his head. My body is full of Dark Mana... and yet, not one - not ONE of our children has an ounce of darkness in their bodies?!
AlonePfft, said Raike dismissively. Please. You couldn't make Jell-O without setting it on fire.
Silence! cried out Lyger. You shall see! My genius extends well beyond normal measures. Just you watch.
A cookie sheet topped with dabs of cookie dough slid into the warm oven from Lyger's hand, the oven's door creaking as it was closed. After a few minutes of heating up, the sweet aroma of baking chocolate chip cookies filled the lower level of the Zephronic house. The pleasant aroma was enough to draw Khran and Naya close to the kitchen, where Lyger stood in front of the oven, watching it expectantly.
You're making cookies? asked Khran. You'd better have made enough for everyone.
Everyone who's close enough to get one! answered the older brother.
Naya's close enough to get one, isn't she? answered Naya with an overt innocence added to her voice, using the tried-and-true technique of playing the
DaddyThe covered hand of the king ran slowly over the pages of a book, his head held down with the weight of worry. He sighed a heavy sigh, glancing at the words on the page as if hoping they would sap away his anxiety. There was barely a moment of reading before he looked back up, off to his bedside...
Resting in the newly-built crib, bundled in a blanket was a baby boy hedgehog. With violet spines and black markings similar to his own, it was an eerie similarity between the two of them. The child toyed with the blanket, kicking it off and tugging it to his mouth, gnawing on the soft fabric. It was enough to give Lyger a slight smirk to his face as he slowly stood from his desk and made his way over to the crib's side. But in the few seconds it took him to arrive, Lyger was once again somber, his fingers curling around the crib.
It hadn't been that long since Lyger had found Danny lost, alone, and scared, abandoned by someone and left to die. The crying infant was just happy to be held by
Tribute to Jade CurtissThere are many debates as to who the greatest video game character of all time is. Many base their picks on how prolific the character is, like Mario, Sonic or Master Chief. Others judge on how identifiable the character is, i.e., how human that character is. Still others say that the best characters are the most well-written, the ones who have good reason for doing what they do.
Well, my friends, I have found that fabled greatest video game character of all time. And he is Jade, from Tales of the Abyss.
In a room full of chairs, Jade is the one with the leather cushions, the seat warmer and the drink holder. Jade completely stomps the asses of everyone else in TotA, and all other video games, for that matter. There is not even a word to adequately describe how much ass this man stomps. Jade's awesomeness is the kind of awesome for which legends are created, passed down from father to son, through the generations until he becomes a mythic figure, showing up in litera